![]() This is partly because Obsidian have made the weird decision not to target White March at a party which has played and completed the base Pillars of Eternity campaign, but instead to slot the majority of its content in about midway through the game - the new White March area itself is designed for player characters who are around level 7-8, when the reality is that the majority of people who are playing this thing will be tackling it with a party that’s at the pre-expansion level cap of 12. I tried again in February on the release of part two of White March and got a little further, playing for an hour or so before I unaccountably lost interest it turns out that you need to both be in the correct mood and have a sizeable run-up before you can really pick up White March with a seasoned adventuring party. PoE’s fantasy universe succeeds in being more complicated and more nuanced than the entry-level D&D world of Baldur’s Gate, but that comes at the cost of accessibility and it turns out Pillars of Eternity is a damn hard game to get back into after six months, especially since the expansion does an absolutely terrible job of onboarding you into its content. I bought it, downloaded it and tried it, and bounced straight off almost immediately – partly this was down to a… questionable design decision that I’ll talk about in due course, but mostly it’s down to the game world. ![]() The first part of the White March expansion to Pillars of Eternity was released almost a year ago. ![]()
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